Timings are perfect - no need for any editing. I can't find anything on the wait command. However that makes it easier, test scripts are read in at every tick, if that's the case you can just do a self repeating test script and will self adapt to the tick and surface. If that's the case, what I posted about was perfect bunnyhop at 300 vel using only cfgs. Thanks for your time!Ĭan you upload your source code or just the program itself? uc upload please From other programs I've seen, I know the most common way is editing window's Host Process so you can change the space bar as you want. I can't find anything anywhere on the internet or search on this forum to make a simple program. I don't know much about programming, so I'd be willing for someone else to make it and take all the credit, I just want one made.ĬTRL+SHIFT+2 = Space inputs 1 every 1/32 of a second (64 tick)ĬTRL+SHIFT+3 = Space inputs 1 every 1/64 of a second (128 tick) That being said, I want to make a program that can input this without having an internal cheat just inputting +jump perfectly. 03125 seconds per input, which works perfectly from my tests with host timescale. 64 ticks per second/2 = 32 inputs per second without ignoring inputs. For example, if I want to bhop perfectly always, I need to input as many +jump -jump as possible. The maximum number of inputs for any server is half the tick rate per second. Thanks, but for bhoping on any surface at any time without missing a hop, you need as many inputs as possible. The first jump is the highest and it takes 0.72 seconds (internally using waits) from jumping to landing, the rest of the jumps are 0.64 (as long as the jump height isn't reset). I don't think I'm gonna post it entirely because it'll be patched, but you have to remember CSGO has 2 jump heights. No coding required, just 2 files inside csgo/tesctscripts, use ,vtest extension. You can actually BHOP pefectly on level ground using testscripts inside of CSGO where the "wait" function is still available.
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